more_items #10
No reviewers
Labels
No labels
bug
duplicate
enhancement
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Archipelago/YokuArchipelagoMod#10
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "more_items"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This update reworks the mod so that it depends on the archipelago server to determine which locations are handled by the randomizer.
This makes
fruit_saladmode work (mostly) correctly with the following caveats:fruit_saladcode more correct.archipelagoto the game 3c8de4bde7This currently comes with the following drawbacks: 1) The randomized items are placed incorrectly because the ids on the `randomizer_items` array are ignored and the array we create does not sync them with the ids archipelago will be using. In an ideal world, we could side-step this by adding a menu option for archipelago games which uses the longer list to generate in the first place. 2) Some items appear to come out incorrectly placed. (I'm not sure what causes this, but it makes some of the bubbles inaccessible). 3) Changing the number of items the randomizer is aware of will introduce an incompatibility with the APWorld. Fixing that is going to require updates to both projects. Ideally, we will have the APWorld report the number of locations to the mod so that the mod does not wait for location checks that are never going to come in (with a fallback to the current 248 if there is no report). All of these issues MUST be fixed before this branch can be merged into main.If this branch gets to a point where it can be added back to mainline, it is time for a version bump. I've decided I will bump the minor version because: 1) The plan involves big changes to the interface. It has already changed in a relatively small way; the save file is recognized as belonging to an archipelago run. The tracking is also affected by the change. 2) The network protocol has already changed. This is not particularly noticible to the apworld when using the same settings, but it changes the compatibility because the apworld can now freely change the locations that are randomized without causing trouble.Archipelagooption to game creation menu 5b97169433Adds an `Archipelago` option under randomizer difficulty and makes it selectable. TODO: * Add a description for the `Archipelago` mode. * Change the mod code to activate on `Archipelago` mode games instead of `veryhard` mode games. * Determine whether bubbles leading up to Fosfor can be changed on the fly (it seems that the game doesn't do this correctly even when starting off with the correct csv, so we're going to have to fix the game's bug to do this). * Clean up the code caves so that they can share more variable names.Archipelagomode do what it says 762a3ba61dThis commit connects the mod's "new save" code to `Archipelago` mode, as well as adding a description for the `Archipelago` mode in the menu and cleaning up the code cave variables a bit. TODO: * Fix up the randomizer population code so that non-randomized locations contain their default items. * Determine whether bubbles leading up to Fosfor can be changed on the fly (it seems that the game doesn't do this correctly even when starting off with the correct csv, so we're going to have to fix the game's bug to do this).This commit fixes the items in non-randomized locations so that the in-game randomizer doesn't shuffle items into locations Archipelago is unaware of. TODO: * Figure out how to make fruit sources work consistently when they are not randomized. * Figure out how to adjust the visible tracker locations based on randomizer mode. This is most likely as simple as turning tracking off when items are not randomized. * Determine whether bubbles leading up to Fosfor can be changed on the fly (it seems that the game doesn't do this correctly even when starting off with the correct csv, so we're going to have to fix the game's bug to do this).Commenting to add that commit
bbb553862bis adding the missing item id forreward_fruit.