Location Scouts for visible items #4

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opened 2025-02-28 16:32:05 +00:00 by marcmagus · 2 comments

It would be nice to support sending a LocationScouts with create_as_hint=2 when bubbles which can be seen but not collected are seen. See: https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md#locationscouts

This would enable e.g. usefully scouting the Traitor Spirits at Ape, as is common in single player, when AP items are placed there.

Attachment: randomizer_normal_look.csv is a file in the same format as the randomizer files I use to generate look rules for my tracker. Note special case on lines 2,3 where "-" indicates a rule with no requirements, as compared to a line with no rules, which indicates there is no situation in which it can be scouted but is not in logic to collect. This should be correct for both Normal and Hard modes; I haven't checked against VH yet.

It would be nice to support sending a `LocationScouts` with `create_as_hint=2` when bubbles which can be seen but not collected are seen. See: https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md#locationscouts This would enable e.g. usefully scouting the Traitor Spirits at Ape, as is common in single player, when AP items are placed there. Attachment: `randomizer_normal_look.csv` is a file in the same format as the randomizer files I use to generate look rules for my tracker. Note special case on lines 2,3 where "-" indicates a rule with no requirements, as compared to a line with no rules, which indicates there is no situation in which it can be scouted but is not in logic to collect. This should be correct for both Normal and Hard modes; I haven't checked against VH yet.
Owner

Trying to parse this... are the hints supposed to happen automatically when the item could be seen, or are they supposed to happen when the item actually shows up on screen?

Trying to parse this... are the hints supposed to happen automatically when the item _could_ be seen, or are they supposed to happen when the item actually shows up on screen?
Owner

Looking at the discord, the example that keeps coming up is "player enters a shop and the game autohints all the shop items" so it sounds like "bubble appears on-screen" is the goal.

Looking at the discord, the example that keeps coming up is "player enters a shop and the game autohints all the shop items" so it sounds like "bubble appears on-screen" is the goal.
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Reference: Archipelago/YokuArchipelagoMod#4
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