Location Scouts for visible items #4
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Reference: Archipelago/YokuArchipelagoMod#4
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It would be nice to support sending a
LocationScouts
withcreate_as_hint=2
when bubbles which can be seen but not collected are seen. See: https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md#locationscoutsThis would enable e.g. usefully scouting the Traitor Spirits at Ape, as is common in single player, when AP items are placed there.
Attachment:
randomizer_normal_look.csv
is a file in the same format as the randomizer files I use to generate look rules for my tracker. Note special case on lines 2,3 where "-" indicates a rule with no requirements, as compared to a line with no rules, which indicates there is no situation in which it can be scouted but is not in logic to collect. This should be correct for both Normal and Hard modes; I haven't checked against VH yet.Trying to parse this... are the hints supposed to happen automatically when the item could be seen, or are they supposed to happen when the item actually shows up on screen?
Looking at the discord, the example that keeps coming up is "player enters a shop and the game autohints all the shop items" so it sounds like "bubble appears on-screen" is the goal.