fill_hook to place Gorilla Woods Tracker at NPC: Posterodactyl when in Normal Mode #1

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emakman merged 2 commits from marcmagus/YokuAPWorld:normal-posterodactyl-tracker into main 2025-02-26 17:34:11 +00:00
Contributor

This causes worlds set to Normal Mode to always place the Gorilla Woods Tracker at NPC: Posterodactyl (and nowhere else).

Tested locally in both normal and hard mode but not extensively

This causes worlds set to Normal Mode to always place the Gorilla Woods Tracker at NPC: Posterodactyl (and nowhere else). Tested locally in both normal and hard mode but not extensively
Owner

I'm gonna hold off for a day while I'm working on other projects, but I'm inclined to accept this, since it's been mentioned a couple of times and I see no reason not to use this as the solution for now.

Longer term, I'd like to update the mod to create the extra bubble for the tracker in normal mode for a smoother user experience.

I'm gonna hold off for a day while I'm working on other projects, but I'm inclined to accept this, since it's been mentioned a couple of times and I see no reason not to use this as the solution for now. Longer term, I'd like to update the mod to create the extra bubble for the tracker in normal mode for a smoother user experience.
Author
Contributor

Now that I've corrected my own memory of Normal mode in the built-in, I completely agree with your assessment.

This does remove one location from the already very small Sphere 1, which might be significant if people are going to play on Normal a lot.

I'm inclined to think it's still worth the trade-off for now to ensure people are offered tracking for their first playthrough.

Now that I've corrected my own memory of Normal mode in the built-in, I completely agree with your assessment. This does remove one location from the already very small Sphere 1, which might be significant if people are going to play on Normal a lot. I'm inclined to think it's still worth the trade-off for now to ensure people are offered tracking for their first playthrough.
Author
Contributor

I was looking at some code examples from other worlds and I think I may have made an error here, in that I failed to account for a multiworld in which more than one player is playing Yoku. I'll work on a patch later, sorry.

I was looking at some code examples from other worlds and I think I may have made an error here, in that I failed to account for a multiworld in which more than one player is playing Yoku. I'll work on a patch later, sorry.
Author
Contributor

This should be better:
Correctly gives the tracker before Posterodactyl (correcting my mistake)
Works correctly in a multiworld context

This should be better: Correctly gives the tracker before Posterodactyl (correcting my mistake) Works correctly in a multiworld context
Owner

LGTM

LGTM
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Reference: Archipelago/YokuAPWorld#1
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