item-classification #4

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marcmagus wants to merge 2 commits from marcmagus/YokuAPWorld:item-classification into main
Contributor

Conditionally changes the classification of certain items during create_item

I observed in async play that helpful players are noticing when they find a progression item of mine and alerting me, and with 6 trackers and 6 Dirty Sootlings in that category it's a lot. This reclassifies items more correctly:

Dirty Sootlings are always JUNK (they are a quest but it is never required by logic)
Tadpoles moved to group QUEST for consistency

Conditionally:
Normal: Grand Postmaster Badge adjusted to useful
Hard: Grand Postmaster Badge adjusted to useful, Trackers adjusted to junk
Very Hard: Trackers, Mushrooms, and Postal Badge adjusted to junk

Conditionally changes the `classification` of certain items during `create_item` I observed in async play that helpful players are noticing when they find a `progression` item of mine and alerting me, and with 6 trackers and 6 Dirty Sootlings in that category it's a lot. This reclassifies items more correctly: Dirty Sootlings are always `JUNK` (they are a quest but it is never required by logic) Tadpoles moved to group `QUEST` for consistency Conditionally: Normal: Grand Postmaster Badge adjusted to `useful` Hard: Grand Postmaster Badge adjusted to `useful`, Trackers adjusted to `junk` Very Hard: Trackers, Mushrooms, and Postal Badge adjusted to `junk`
Owner

These changes don't pass tests atm because the sootlings are in logic for the in-game randomizer, and I haven't removed them from the logic we're using yet. I've adjusted my generator scripts to produce the correct logic, but since I'm working from different input for the new generator, I hadn't quite finished those updates yet.

These changes don't pass tests atm because the sootlings are in logic for the in-game randomizer, and I haven't removed them from the logic we're using yet. I've adjusted my generator scripts to produce the correct logic, but since I'm working from different input for the new generator, I hadn't quite finished those updates yet.
Owner

OK, so after you messaged me, I double-checked the logic and you're right that this change is fine. (I was mixing up needed changes; It's the Skvader which is not progressive but is marked progressive because of some faulty logic.)

OK, so after you messaged me, I double-checked the logic and you're right that this change is fine. (I was mixing up needed changes; It's the Skvader which is not progressive but is marked progressive because of some faulty logic.)
Author
Contributor

Agreed re: Skvader, it would be nice to move that to useful but it requires either a bugfix or blacklisting Skvader from certain locations first.

I got Grand Postmaster Badge wrong, my apologies. It needs to be progression in all modes.

Agreed re: Skvader, it would be nice to move that to useful but it requires either a bugfix or blacklisting Skvader from certain locations first. I got Grand Postmaster Badge wrong, my apologies. It needs to be `progression` in all modes.
Owner

Closed by 07e5cbe1b2

Closed by 07e5cbe1b2
emakman closed this pull request 2025-07-14 03:10:46 +00:00

Pull request closed

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Reference: Archipelago/YokuAPWorld#4
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