item-classification #4
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Delete branch "marcmagus/YokuAPWorld:item-classification"
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Conditionally changes the
classification
of certain items duringcreate_item
I observed in async play that helpful players are noticing when they find a
progression
item of mine and alerting me, and with 6 trackers and 6 Dirty Sootlings in that category it's a lot. This reclassifies items more correctly:Dirty Sootlings are always
JUNK
(they are a quest but it is never required by logic)Tadpoles moved to group
QUEST
for consistencyConditionally:
Normal: Grand Postmaster Badge adjusted to
useful
Hard: Grand Postmaster Badge adjusted to
useful
, Trackers adjusted tojunk
Very Hard: Trackers, Mushrooms, and Postal Badge adjusted to
junk
These changes don't pass tests atm because the sootlings are in logic for the in-game randomizer, and I haven't removed them from the logic we're using yet. I've adjusted my generator scripts to produce the correct logic, but since I'm working from different input for the new generator, I hadn't quite finished those updates yet.
OK, so after you messaged me, I double-checked the logic and you're right that this change is fine. (I was mixing up needed changes; It's the Skvader which is not progressive but is marked progressive because of some faulty logic.)
Agreed re: Skvader, it would be nice to move that to useful but it requires either a bugfix or blacklisting Skvader from certain locations first.
I got Grand Postmaster Badge wrong, my apologies. It needs to be
progression
in all modes.Closed by
07e5cbe1b2
Pull request closed